home *** CD-ROM | disk | FTP | other *** search
- /************************************************************************************************************
-
- Direct3DRM and DirectSound 3D interface designed for the Viewer Sample Application
-
- (c) 1996 Microsoft Corporation
-
- ************************************************************************************************************/
-
- #ifndef ___DS3DVIEWER_INTERNAL
- #define ___DS3DVIEWER_INTERNAL
-
- // "Internal" structure definitions and other include information used by
- // the DS3DVIEW application. We put this stuff here so other modules can
- // access it without great pain.
-
- // Info for the 3D3RM (RL info)
- typedef struct _AppInfo
- {
- // The parent frame
- LPDIRECT3DRMFRAME scene;
- // The frame for the camera (a child of the scene)
- LPDIRECT3DRMFRAME camera;
-
- // Device for Windows
- LPDIRECT3DRMDEVICE dev;
- // Defines how the 3D scene is rendered into the 2D window
- LPDIRECT3DRMVIEWPORT view;
-
- // Defines which color model (RGB/Ramp) is used for rendering - used when creating a device
- // from the RL api
- D3DRMCOLORMODEL model;
-
- // Whether or not the window is minimized (modified by the resizing handler)
- BOOL bMinimized;
- } AppInfo;
-
-
-
- /*
- ** Error Checking code
- */
- BOOL D3DRM_SUCCEED(HRESULT result, int force_critical = -1, char* info = NULL);
- BOOL DS3D_SUCCEED(HRESULT result, int force_critical = -1, char* info = NULL);
-
-
- /****** DirectSound3D Helper Stuff ************************************/
-
- // Simple thing to copy vectors to each other independant of type
- #define RLV_TO_DSV(in,out) out.x = in.x;\
- out.y = in.y;\
- out.z = in.z;
-
-
- #endif
-
-
-
-